The clock was redesigned as a bar that displays the full three day cycle, which now also shows the minutes. Only the A and B button prompts and clock still appear in the top screen. Most of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. Additionally, the touch screen interface and various other menus in the game now runs and maintains a constant 60 FPS, allowing smooth interaction with inventory management. The frame rate has also been increased from the original game's 20 FPS to 30 FPS. Character designs have been updated to reflect their Ocarina of Time 3D counterparts. As such, most textures are significantly more detailed, and many models consist of more polygons than the original. It is the first major re-release of the game that is not an emulation, as the GameCube and Wii versions are. Much like Ocarina of Time 3D, the 3DS version of Majora's Mask is a remake of the original Nintendo 64 game, taking advantage of the more powerful hardware and fitting modern standards.
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